研究领域/课题 产品构成及平台开发- TRIZ-based Product Configuration- Part Family and Product platform Configuration 以虚拟生产为对象的电算院用形象设计- Curve/Surface/Solid Modeling (with SolidWorks)- Virtual Manufacturing with Part Objects using Java3D 三维图像应用- 3D Photography Based on Stereo Vision with Laser Stripes- Zigzag Tool path generation- Immersive Learning Space Building from 3D Cultural Heritage Models 计算机图形应用 - Haptic Rendering and Collision Detection- Terrain Rendering with ROAM structure 快速试用模型制作(Rapid Prototyping)- Z402 based Rapid Prototyping
主要成果
论文:国内外学术期刊发表论文80余篇 国际学术会议:在20余场国际学术会议上公开发表
专利 “Mesh Generation with Quasi-Equilateral Triangulation for Finite Element Analysis”(1995) “利用接近正三角化的方法的,在有限元方法中使用的网格自动生成法(1997)